FANDOM



Structures Edit

Flexible Modules Edit

Name Cost Health Strength Size Weapons Spawn Supply
Bunker A 12,000 1,500 +1 1x1 None No No
Bunker B 20,000 2,000 +1 1x1 1x Machine G No No
Bunker C 40,000 2,500 +1 1x1 2x Grenade L No No
Bunker D 80,000 3,000 +2 1x1 1x AA Cannon No No
Temp. Bunker A 28,000 1,500 +2 1x1 2x Machine G No No
Temp. Bunker B 38,000 2,000 +2 1x1 2x GrenadeL No No
Container 5,000 1,000 +1 1x1 None No No
Double Container 7,500 1,500 +1 1x1 None No No
Joined Container 10,000 1,500 +1 1x1 1x MachineG No No
Light Supply Point 5,000 500 +1 1x1 None No Yes
Temp. Supply Point 10,000 1,000 +2 1x1 None No Yes
Supply Tent 20,000 1,000 +2 1x1 1x MachineG No Yes
Watchtower 7,000 500 +1 1x1 None No No
Obs Tower A 20,000 800 +1 1x1 1x MachineG No No
Obs Tower B 50,000 1,500 +2 1x1 1x GrenadeL No No
Security Tower 45,000 2,000 +2 1x1 1x MachineG No No
AA Cannon 35,000 1,500 +1 1x1 1x AA Cannon No No

Small Module Edit

Name Cost Health Strength Size Weapns Spawn Supply
Temp. Storage A 20,000 1,500 +2 1x2 None Yes No
Temp. Storage B 35,000 1,500 +4 1x2 1x MachineG Yes No
Ammo Supply Point 25,000 1,000 +4 1x2 None Yes Yes
Obs Tower C 75,000 2,000 +4 1x2 1x AA Cannon No No
Armed Obs Tower 100,000 2,000 +4 1x2 1x GrenadeL No No

Middle Module Edit

Name Cost Health Strength Size Weapons Spawn Supply
Fortified Bunker B 80,000 5,000 +7 2x2 2x MachineG Yes No
Fortified Bunker A 100,000 6,000 +9 2x2 2x GrenadeL Yes No
L-Container A 20,000 1,500 +4 1x2+1 None Yes No
L-Container B 30,000 1,500 +4 1x2+1 1x MachineG Yes No
L-Container C 50,000 1,800 +5 1x2+1 1x GrenadeL Yes No
L-Container D 85,000 3,500 +6 1x2+1 1x MachineG

1x AA Gun

Yes No
L-Container E 110,000 4,000 +8 1x2+1 1x GrenadeL

1x AA Gun

Yes No
Fortified Bunker 90,000 5,500 +9 2x2 2x MachineG Yes Yes
Ammo Storage A 30,000 3,200 +5 2x2 None Yes Yes
Ammo Storage B 50,000 3,500 +6 2x2 1x MachineG Yes Yes

Important Module Edit

Name Cost Health Strength Size Weapons Spawn Ammo
Barracks 120,000 5,000 +10 2x3 1x AA Gun Yes Yes
Strong Barracks 150,000 7,500 +12 2x3 2x MachineG

1x AA Gun

Yes Yes
Fortified Barracks 200,000 9,000 +14 2x3 2x GrenadeL

1x AA Gun

Yes Yes
Warehouse 30,000 3,500 +9 2x3 None Yes Yes
Castle 1,000,000 50,000 +25 2x3 None Yes No

Jammer Edit

Name Cost Health Strength Size Weapons Spawn Ammo
Comms Antenna A 50,000 1,500 +4 1x1 None No No
Comms Antenna B 75,000 2,500 +4 1x1 None No No
Comms Antenna C 100,000 3,500 +4 1x1 None No No
Comms Base 150,000 4,500 +10 1x1 None Yes No

Watchtower Module Edit

Name Cost Health Strength Size Weapons Spawn Ammo
Monitor Board 100,000 3,000 +4 1x1 None No No

Area Module Edit

Name Cost Health Strength Size Weapons Spawn Ammo
The Naval Base
Shipwreck Bridge 20,000 500 +7 1x2 None Yes No
Coast Guard Tower 50,000 1,000 +14 2x2 None Yes No
Old Lighthouse 100,000 2,000 +21 2x3 None Yes No
NorCal
Fort Guard Post 10,000 1,000 +4 1x2 None Yes No
Fort Observatory 20,000 1,000 +8 2x2 None Yes No
Fort Bunker 30,000 2,000 +12 2x3 None Yes No
SoCal
Resort Bar 12,000 500 +4 1x2 None Yes No
Resort Lounge 20,000 1,00 +8 2x2 None Yes No
Resort Hotel 35,000 1,500 +12 2x3 None Yes No
Grand Canyon
Camouflaged Bunker 20,000 1,500 +4 1x2 None Yes No
Comms Tower 80,000 1,000 +8 2x2 1x AA Cannon Yes No
Comms Building 100,000 2,000 +12 2x3 1x AA Cannon Yes No
The Rockies
Mountain Shed 8,000 500 +4 1x2 None Yes No
Forest Lodge 20,000 1,000 +8 2x2 None Yes No
Tourist Center 30,000 2,000 +12 2x3 None Yes No
Texas
General Store 10,000 1,000 +4 1x2 None Yes No
Deserted House 5,000 500 +8 2x2 None Yes No
Saloon 30,000 2,000 +12 2x3 None Yes No
Badlands
Old Prison 8,000 500 +4 1x2 None Yes No
Old Saloon 20,000 1,000 +8 2x2 None Yes No
Old General Store 30,000 1,500 +12 2x3 None Yes No
The Delta
Shanty Barracks 45,000 1,500 +4 1x2 1x MachineG Yes No
Shanty Tower 75,000 2,000 +8 2x2 1x MachineG Yes No
Shanty Observatory 90,000 3,000 +12 2x3 None Yes No
Wetlands
Observation Hut 20,000 500 +7 1x2 None Yes No
Bayou Cottage 50,000 1,000 +14 2x2 None Yes No
Boat Workshop 100,000 1,500 +21 2x3 None Yes No
Old Dominion
Residence 13,000 1,000 +4 1x2 None Yes No
Warehouse 20,000 1,500 +8 2x2 None Yes No
Grain Silo 30,000 2,500 +12 2x3 None Yes No
The Factory
Cooling Tower 20,000 1,000 +6 1x2 None Yes No
Separator 40,000 1,500 +12 2x2 None Yes No
Incinerator 80,000 2,500 +18 2x3 None Yes No
Quebec
Military Tent 15,000 1,000 +4 1x2 None Yes No
Ammunition Storage 28,000 1,000 +8 2x2 None Yes Yes
Warehouse 32,000 2,000 +12 2x3 None Yes No
New York
Diner 20,000 1,000 +7 1x2 None Yes No
Monument 50,000 1,000 +14 2x2 None Yes No
Repair Hut 100,000 2,500 +21 2x3 None Yes No

Other Damage / Health Estimates Edit

  • The Commander Base has roughly 25,000 health, which is about half the health of a Castle.  
  • At level 3 a Commander Base has access to shutters, which can be destroyed.  Each shutter has its own health, currently unknown how much at this time.
  • The CIWS on top of a Lv 4 or 5 Commander base has a health of roughly 6,000 and its missiles do about 3,000 damage each.
  • The grenade launcher of a structure does roughly 1,000 damage.
  • The damage from each shot of a RPG does roughly 300 damage.  Perhaps 320 as that is how much your score increases when shooting a structure with an RPG.
  • The damage from the RPG-32 is 1,500 damage.
  • Roughly 500 damage is done from each shot from the under-barrel grenade launcher attachment for an assault rifle.

Notes Edit

  • If you plan to destroy buildings you should use the RPG-32 instead of the RPG since it does twice the damage of all of its 3 shots combined.
  • It is wise not to create structures with grenade launchers that point to other structures, including walls.  If an enemy were to somehow use that grenade launcher, they could destroy any structure they could aim at with relative ease.
  • It is not wise to have Supply that isn't easy to defend. If an enemy equiped with a RPG-32 gets to it, he gets invinite ammo as long as he stands next to it by holding the A-Button. Destroying the Commander Base in under a minute if it is in sight.
  • Machine gun fire can go through fences without damaging the fence, however grenades or explosives will not be able to go through and will damage the fence itself.  Keep this in mind when putting obstacles in front of structures or sentry guns.

Patch 20.10.2015 Edit

  • Several Modules received more health alongside other changes.
  • Fortified Bunker B: Health: 3500->5000 Cost: 60,000->80,000
  • Fortified Bunker A: Health: 3500->6000 Cost: 60,000->100,000
  • Fortified Bunker: Health: 4500->5500 Cost: 60,000->90,000
  • Ammo Storage A: Health: 1500->3200
  • Ammo Storage B: Health: 1500->3500
  • Barracks: Health: 3000->5000 Strength: +10->+12 Cost: 90,000->120,000
  • Strong Barracks: Health: 3500->7500 Strength: +12->+14 Cost: 110,000->150,000
  • Fortified Barracks: Health: 4000->9000 Strength: +14->+20 Cost: 140,000->200,000
  • Warehouse: Health: 1500->3500
  • Castle: Strength: +25->+16